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DynaController

The DynaMandala is an interactive 3D visual synthesizer built inside of Unreal Engine, with the visual modulations controlled by the viewer via the DynaController. Using 3D objects being modified by user-controlled parameters through the DynaController, the DynaMandala becomes a dynamic visual experience, embodying a profound exploration of the intertwining realms of sight, sound, and interaction.

The DynaController is a custom-built touch-activated sculpture which invites participants to actively engage with the DynaMandala, completing the artwork through their interaction. It’s a responsive touch-reactive instrument, unique in the hands of each player, creating a mesmerizing fusion of patterns and sounds that are as individual as the players themselves. Paired with a quadraphonic speaker system that moves with the visuals, the environment becomes a fully enveloped immersive experience.

Ultimately, the DynaMandala is a celebration of life and a testament to the collaborative nature of our existence. It is an invitation to experience and contribute to a shared journey of artistic and spiritual exploration.

 

The Dynamandala is the brainchild of Stefan Henry Biskup III. As a lifelong game developer, he’s spent years honing in on the vision of the Dynamandala created entirely with custom scripting in Unreal Engine. The Dynacontroller was designed, built and programmed by Darcy Neal, with the goal of creating a robust controller that completed the experience of the interactive visuals. The LED animations were programmed by Daniel Young, creating an alluring illuminated interface that invites the viewer to interact and explore.

 

 

The Dynamandala project was displayed at the following events:
CONSTELLATIONS ’23 at CETI.institute in Portland, OR
Portand Winter Lights Fest ’24 in Portland, OR
Face Guts Gallery in Los Angeles, CA
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Coming soon: Bay Area Maker Faire ’24